Devlog #1 - Where everything stands


Hi everyone,

For those who don't know me, I am Jenoah. As if today, I study Game development in the Netherlands.
My passion lies in programming, coding, filming and playing the ukulele.
Aside from that, I also really enjoy Virtual Reality and I’m planning to do something with VR in the future.
Although this project isn't VR related in any way, I do hope that have a faint view on who I am.

Since this is my final year of my study, I need to make a game to see if I am ready for the exams of my study. This devlog is about that game.
The game is called CashRaid and it is a 1-bit inspired choose your own adventure game. The game is placed in a 19th century western story in which you (as a player) need to make decisions on what should happen next.

On this point, I do have some documentation about the game. For those who are known with the term, I have made a GDD. It describes everything the game should be once it is finished.
Besides the documentation, I do also have the main interface. This includes the main menu, game scene and the end screen.
This evening I also have made some basic dynamic background music that adds and removes instruments depending on the scenario.
I am currently working on implementing the story into the game. This is not hard, but it does take time.

There still is a lot to do. I still need to implement the graphical support for the story, even more scenarios and some sort of inventory system which changes the scenarios as well. I am planning on a save system, which should be done relatively quickly, once I started it.

I do have some art, but not much that I can show. All that I can show is the logo that I made, but I am not certain if this is the final version.

Anyway, that is it for now. Feel free to leave any questions. I'll answer them when I have the time for it ;)
Thanks for taking the time to read this. I appreciate it

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